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-
- TANK BLASTER VERSION 1.5
-
- FALCON030 Version (1 meg )
- (demo version)
- (SHAREWARE)
-
- 1995 By Fabrice Vendé (Uranys)
- -------------------------------
-
- (Please :do not give out the game without this doc.)
-
-
-
- SUMMARY of this doc:
-
-
- I) INTRO: What is Tank Blaster ?
- II) How does it work ?
- a) INFORMATIONS
- b) OPTIONS
- c) SCORE
- d) SET PLAYERS
- e) PLAY
- f) QUIT
- III) Technical
- IV) Shareware / Swapware
- V) ADDRESS
- VI) CONCLUSION/GREETINGS/HELLOS
-
-
-
- I) INTRO What is Tank Blaster ?
-
- Tank Blaster has been realised for your great pleasure, it looks like
- DYNA-BUSTER / DYNA-BLASTER or S.B.M. , if you know these games.
- For the ones who don't know this kind of game (is it possible???),
- I'll explain: you have to shoot at your
- friend(s) !! I can see some who are already taking their base-ball bat...
- Each player drives a tank (already guessed ????) and has to destroy his
- friends who drive the same kind of vehicle.
- This game is a SHAREWARE, that means this version is a demo version
- (limited) and you have to register to receive a complete version and the
- updates (see ▌ SHAREWARE/SWAPWARE).
-
-
-
- II) How does it run ?
-
- After the launch of TBLASTER.PRG, the main menu appears:
-
- - a) INFORMATIONS
- - b) OPTIONS
- - c) SCORE
- - d) SET PLAYERS
- - e) PLAY
- - f) QUIT
-
-
- II.a) INFORMATIONS
-
- This menu allows you to obtain infos about the game.
- It is a little doc about it...
-
- II.b) OPTIONS
-
- This menu enables you to configure the game as you like:
- - solid tank (allows one tank to be solid or not...)
- - push tank (allows one tank to push another or not...)
- - repeat fire (allows a player to stay pressing fire to shoot...)
- - time (to define the duration of one game...)
- - energy (to define the energy level of each tank...)
- - fire distance (shooting distance measured in pixels...)
- - save config (automatically loaded at each launch of the game)
- IMPOSSIBLE IN THE DEMO VERSION
-
- II.c) SCORES
-
- This menu contains the score of each player (SCORE MENU), the
- winning number of each player (WIN MENU), the result tables for each
- player (how many times did each player hit/kill the others).
- The score table is automatically launched at the end of a game.
-
- II.d) SET PLAYERS
-
- It allows you to define the number of players and their names. You enter
- the game by pressing your fire-button (or alternate/shift for the
- keyboard). Normal joysticks, STE joysticks (normal joysticks on the
- enhanced joystick port ->See doc<-), JOYPAD and keyboard are used.
- In this menu each player chooses a name, and his tank color that will
- define his team (the players of the same team can't shoot at each other
- but can push another if the option PUSH TANK is activated...).
-
- In the menu SET PLAYERS you can also select the game mode you want...
-
- - the NORMAL mode (by pressing F10)
-
- - the HUNT mode (by pressing F1 to F6 for player 1 to 6 respectively),
- in this case you choose for each player (1 to 6) the color to be
- destroyed (and that will be the only colour to destroy)
-
- - the TEAM mode (by pressing F9), in this case a tank will be driven
- by two players at the same time (one will drive the tank and the
- other will command the turret), the teams are composed in function
- of the colour choosen by each player.
-
- Ex: If there is 3 red tanks and 2 green tanks : the 2 first red
- will be together on the same tank as the third red will be alone on
- another tank (like in the normal mode), and will still be in the red
- team. The two green players will be together on a green tank.
-
-
-
- In each 3 modes you can play in teams...
-
- BE CAREFUL: you will play the game if you have pressed fire
- and pushed on "END"
-
- When a team is made ,a player number is shown on the tanks to avoid
- mistaking one tank for another of the same color. But it is always
- possible to desactivate/activate this number by pressing 'N' during
- the game.
-
- As it is impossible to know if JOYPAD or STE JOYSTICK are plugged in
- the enhanced port, you can push 'J' when you want if you use JOYPAD
- or STE JOYSTICK (by default joysticks STE)
-
- Push 'RETURN' to leave the screen SET PLAYERS
-
- ---> If the player selection is incorrect, the menu PLAY in the main
- menu will be disabled.
- (example: 2 players with green tanks !!!
- HUNT MODE, 1 red tank & 1 green, the green has to kill
- a blue and the red has to kill a brown !!!....
-
- On the other hand: HUNT MODE , 1 red tank , 1 green and
- 1 blue , the red has to kill a green, the green has to kill a brown
- and the blue has to kill a yellow is an allowed mode)
-
-
- II.e) PLAY
-
- Guess what ??? After having selected PLAY you are in the game, a
- game is formed of as many level as there is in file level.dat (for
- the registered version), 16 in the demo version and up to 1000 in
- the registered version. Each level is editable with a level editor
- with the complete version.
- In the superior bar is indicated the energy of each player.
-
- The level swapping is done when a team has won or when nobody can be
- destroyed (HUNT mode), or if you push "F1".
- The game is finished when all the levels have been played or when you
- push "F10".
- For the smart players who are thinking they will win by staying hidden,
- I can tell them they're wrong.The best score will be for the player
- who will have beaten up a lot.
-
- During the game:
-
- Press :
- -'P' / 'O' to enable/disable the pause
- -'HELP' to disable the soundtrack
- -'UNDO' to enable the soundtrack
- -'BACKSPACE' to switch on/off internal-speaker
- -'+' / '-' to increase/decrease the soundtrack volume
- -'N' to show/hide the tank number (useful for teams)
- -'J' to disable/enable joystick STE mode or JOYPAD mode
- -The cursor key (+ ALTERNATE or left SHIFT) for the player on the
- keyboard
- - '(' ')' '/' '*' to center the screen during the game
-
-
- III) Technique used
-
- This game has been done in C + ASM 68030 + DSP for the routines which
- had to be quick (sprites displaying, joystick routine, soundtrack....).
- It runs on a RGB & VGA screen (it has been done on RGB screen )
- in 320x240 TRUECOLOR.
- It still works in 1 VBL.
- For the sound , I used the (very good) routine of NULLOS (DNT-CREW).
- The next version 1.1 will have an 8 voices sound (one for each player and 2
- for the scenery) with samples (.AVR) banks upgradable when you will
- like...
-
-
- I work a lot at killing,(I think nearly all) the bugs, but if you are a
- witness of a crash or if there's anything fishy, don't hesitate to write to me.
- But don't forget to explain the circumstances of the bug and your
- configuration.
-
- Here is the list of the files in the zip:
-
- - TBLASTER.PRG
- - DOC\TBLASTER.FRA
- - DOC\TBLASTER.ENG
- - DOC\HISTORIK.DOC
- - DAT\BLAS.NTK
- - DAT\SCORE.NTK
- - DAT\PRESENT2.SCR
- - DAT\PRESENT3.SCR
- - DAT\SOL1.SCR
- - DAT\SOL2.SCR
-
-
- --->SPACE PROBLEM ON THE HARD-DISK
- I did not intend to do something too technical, to allow the game to be launch
- with a minimum of memory. All the pictures are loading when the prog needs
- it. So if you have not enough space left on your hard-disk you can erase one
- SOLX.SCR or/and one PRESENTX.SCR ,and the programm will take the other.
- The soundtracks *.NTK can be deleted too and consequently will not be
- loaded.
-
-
-
- IV) SHAREWARE/SWAPWARE
-
- This game is a SHAREWARE that means you can distribute the demo as you
- like but if you want to receive a registered version you have to pay
- 50FF, 15DM, £5 or 10$.
- For me, the registration is a "moral pact" signed between the author
- of the program and the buyer.
- So if you do register, you will receive a complete game, including a
- levels editor (manageable and well-designed), and you will also be
- able to ask me anything you want about the game (I will do my best to answer
- any of your questions, but I have to study hard to obtain my Computer
- Science Degree = that means a lot of work, so please be understanding in
- case of a delay)
-
- Examples:
- - You don't like the tank sprite and you would like me to put the sprite
- you have drawn instead !! That's no problem, send it to me and I will send
- you back a new version with your own sprites...
- - You don't like the background and you want a new one ??? Don't trouble
- I will send you the POV script to make a new one
- - Last example: you have imagined a new trap and you want to see it in
- my game. That will be no problem...
- - I'am opened to all suggestions, critisms.....
-
-
- But what is a SWAPWARE ?? It is a new invention of mine !! Yes
- indeed, if you want to receive a registered version of TANKBLASTER and if
- you are a shareware author with an equivalent (or superior ????) cost of
- registration, I will agree to swap both versions.
-
-
- TO SUMM IT ALL UP:
-
- In the DEMO version there is 2 soundtracks / 5 in the registered version
- In the DEMO version the save config is disabled.
- In the DEMO version there is only 1/4 of the gfx.
- In the DEMO version there is only 16 levels / up to 1000 editable with
- the level editor.....
-
-
-
- V) ADDRESS
-
- For remarks, criticisms, questions, suggestions, registered versions (&
- donations !!!!) or bugs reports, Write to:
-
- --------------------------------------------------------------------
- | |
- | FABRICE VENDE (URANYS) |
- | 19 RUE DES AGAURES |
- | 85100 LES SABLES D'OLONNE |
- | FRANCE |
- | |
- | E-MAIL: fvende@srvetud.univ-lr.fr |
- | WEB-PAGE: http://www.univ-lr.fr:1024/~fvende/ |
- | IRC nickname: Uranys (chanel Amsterdam/Atari) | |
- --------------------------------------------------------------------
-
-
-
- VI) GREETINGS
-
- Thank you for your attention.
- Before ending, I would like to say that I have designed TANK BLASTER
- because I'am keen on coding and this will not be my last game on FALCON ...
- (I'm thinking of an adventure game like the LUCASFILM ones, but that would
- be better if someone drawing good gfx could help me)
-
- As the Falcon is one of the more advanced computers in the world and as
- some other people pass their time to configure their AUTOEXEC.BAT, I think
- we have a lot of luck because they have the power by the number.
-
- GREETINGS/HELLOS:
-
- - SANTORIN (Cyclades) for his help
- - MACACA for the graphics
- - PARDALIS for the very good soundtracks
- - HIBERNATUS for my compendium in pieces !!!!
- (to insult him E-MAIL: oberthom@srvetud.univ-lr.fr)
- - URANIUM for the "licence" lecture he will give to me
- - DEADHEART
- - STERCUS (our DAVE SMALL)
- - BEASTY for his french traduction of Gemini and his MINT
- doc soon in french
- - ELICIT "I'm laaaaming in the rain !!!"
- - SABRINA for her english translating help
- - VECTRA
- - MAVERICK
- - NULLOS for his SOUNDTRACK DSP routine (Does anybody know his
- address ???)
- - TSCC
- - EKO for their demos we dreamed of
- - LAZER waiting for your next demo ......
-
-
- - MHIKROSOFT for not to be on our computer
- - HINTEL for their CPC464 with high frequency
-
-
- --------------------------------------------------------------------
- | |
- | FABRICE VENDE |
- | 19 RUE DES AGAURES |
- | 85100 LES SABLES D'OLONNE |
- | FRANCE |
- | |
- | E-MAIL: fvende@srvetud.univ-lr.fr |
- | WEB-PAGE: http://www.univ-lr.fr:1024/~fvende/ |
- | IRC nickname: Uranys (chanel Amsterdam/Atari) | |
- | |
- --------------------------------------------------------------------
-
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